server-skynet-source-3rd-je.../include/jemalloc/internal/fxp.h

127 lines
3.9 KiB
C
Raw Normal View History

#ifndef JEMALLOC_INTERNAL_FXP_H
#define JEMALLOC_INTERNAL_FXP_H
/*
* A simple fixed-point math implementation, supporting only unsigned values
* (with overflow being an error).
*
* It's not in general safe to use floating point in core code, because various
* libc implementations we get linked against can assume that malloc won't touch
* floating point state and call it with an unusual calling convention.
*/
/*
* High 16 bits are the integer part, low 16 are the fractional part. Or
* equivalently, repr == 2**16 * val, where we use "val" to refer to the
* (imaginary) fractional representation of the true value.
*
* We pick a uint32_t here since it's convenient in some places to
* double the representation size (i.e. multiplication and division use
* 64-bit integer types), and a uint64_t is the largest type we're
* certain is available.
*/
typedef uint32_t fxp_t;
#define FXP_INIT_INT(x) ((x) << 16)
#define FXP_INIT_PERCENT(pct) (((pct) << 16) / 100)
/*
* Amount of precision used in parsing and printing numbers. The integer bound
* is simply because the integer part of the number gets 16 bits, and so is
* bounded by 65536.
*
* We use a lot of precision for the fractional part, even though most of it
* gets rounded off; this lets us get exact values for the important special
* case where the denominator is a small power of 2 (for instance,
* 1/512 == 0.001953125 is exactly representable even with only 16 bits of
* fractional precision). We need to left-shift by 16 before dividing by
* 10**precision, so we pick precision to be floor(log(2**48)) = 14.
*/
#define FXP_INTEGER_PART_DIGITS 5
#define FXP_FRACTIONAL_PART_DIGITS 14
/*
* In addition to the integer and fractional parts of the number, we need to
* include a null character and (possibly) a decimal point.
*/
#define FXP_BUF_SIZE (FXP_INTEGER_PART_DIGITS + FXP_FRACTIONAL_PART_DIGITS + 2)
static inline fxp_t
fxp_add(fxp_t a, fxp_t b) {
return a + b;
}
static inline fxp_t
fxp_sub(fxp_t a, fxp_t b) {
assert(a >= b);
return a - b;
}
static inline fxp_t
fxp_mul(fxp_t a, fxp_t b) {
uint64_t unshifted = (uint64_t)a * (uint64_t)b;
/*
* Unshifted is (a.val * 2**16) * (b.val * 2**16)
* == (a.val * b.val) * 2**32, but we want
* (a.val * b.val) * 2 ** 16.
*/
return (uint32_t)(unshifted >> 16);
}
static inline fxp_t
fxp_div(fxp_t a, fxp_t b) {
assert(b != 0);
uint64_t unshifted = ((uint64_t)a << 32) / (uint64_t)b;
/*
* Unshifted is (a.val * 2**16) * (2**32) / (b.val * 2**16)
* == (a.val / b.val) * (2 ** 32), which again corresponds to a right
* shift of 16.
*/
return (uint32_t)(unshifted >> 16);
}
static inline uint32_t
fxp_round_down(fxp_t a) {
return a >> 16;
}
static inline uint32_t
fxp_round_nearest(fxp_t a) {
uint32_t fractional_part = (a & ((1U << 16) - 1));
uint32_t increment = (uint32_t)(fractional_part >= (1U << 15));
return (a >> 16) + increment;
}
/*
* Approximately computes x * frac, without the size limitations that would be
* imposed by converting u to an fxp_t.
*/
static inline size_t
fxp_mul_frac(size_t x_orig, fxp_t frac) {
assert(frac <= (1U << 16));
/*
* Work around an over-enthusiastic warning about type limits below (on
* 32-bit platforms, a size_t is always less than 1ULL << 48).
*/
uint64_t x = (uint64_t)x_orig;
/*
* If we can guarantee no overflow, multiply first before shifting, to
* preserve some precision. Otherwise, shift first and then multiply.
* In the latter case, we only lose the low 16 bits of a 48-bit number,
* so we're still accurate to within 1/2**32.
*/
if (x < (1ULL << 48)) {
return (size_t)((x * frac) >> 16);
} else {
return (size_t)((x >> 16) * (uint64_t)frac);
}
}
/*
* Returns true on error. Otherwise, returns false and updates *ptr to point to
* the first character not parsed (because it wasn't a digit).
*/
bool fxp_parse(fxp_t *a, const char *ptr, char **end);
void fxp_print(fxp_t a, char buf[FXP_BUF_SIZE]);
#endif /* JEMALLOC_INTERNAL_FXP_H */