Refactor some bitmap cpp logic.
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@ -20,7 +20,7 @@ typedef unsigned long bitmap_t;
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* force linear search, if we would have to call ffsl more than 2^3 times, use a
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* tree instead.
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*/
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#if LG_RUN_MAXREGS - LG_BITMAP_GROUP_NBITS > 3
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#if LG_BITMAP_MAXBITS - LG_BITMAP_GROUP_NBITS > 3
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# define USE_TREE
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#endif
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@ -78,8 +78,7 @@ typedef unsigned long bitmap_t;
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#else /* USE_TREE */
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#define BITMAP_GROUPS_MAX \
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(ZU(1) << (LG_RUN_MAXREGS - LG_SIZEOF_BITMAP - LG_SIZEOF_BITMAP))
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#define BITMAP_GROUPS_MAX BITMAP_BITS2GROUPS(BITMAP_MAXBITS)
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#endif /* USE_TREE */
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