Fix an infinite recursion bug related to a0/tsd bootstrapping.
This resolves #184.
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@ -254,7 +254,9 @@ chunk_alloc_default(void *new_addr, size_t size, size_t alignment, bool *zero,
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{
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arena_t *arena;
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arena = arena_get(tsd_fetch(), arena_ind, false, true);
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/* Dodge tsd for a0 in order to avoid bootstrapping issues. */
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arena = (arena_ind == 0) ? a0get() : arena_get(tsd_fetch(), arena_ind,
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false, true);
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/*
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* The arena we're allocating on behalf of must have been initialized
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* already.
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