Avoid using a union for ctl_node_s

MSVC doesn't support C99, and as such doesn't support designated
initialization of structs and unions. As there is never a mix of
indexed and named nodes, it is pretty straightforward to use a
different type for each.
This commit is contained in:
Mike Hommey
2012-04-20 08:38:42 +02:00
committed by Jason Evans
parent 40f514fd92
commit 461ad5c87a
2 changed files with 114 additions and 81 deletions

View File

@@ -2,6 +2,8 @@
#ifdef JEMALLOC_H_TYPES
typedef struct ctl_node_s ctl_node_t;
typedef struct ctl_named_node_s ctl_named_node_t;
typedef struct ctl_indexed_node_s ctl_indexed_node_t;
typedef struct ctl_arena_stats_s ctl_arena_stats_t;
typedef struct ctl_stats_s ctl_stats_t;
@@ -11,22 +13,23 @@ typedef struct ctl_stats_s ctl_stats_t;
struct ctl_node_s {
bool named;
union {
struct {
const char *name;
/* If (nchildren == 0), this is a terminal node. */
unsigned nchildren;
const ctl_node_t *children;
} named;
struct {
const ctl_node_t *(*index)(const size_t *, size_t,
size_t);
} indexed;
} u;
};
struct ctl_named_node_s {
struct ctl_node_s node;
const char *name;
/* If (nchildren == 0), this is a terminal node. */
unsigned nchildren;
const ctl_node_t *children;
int (*ctl)(const size_t *, size_t, void *, size_t *, void *,
size_t);
};
struct ctl_indexed_node_s {
struct ctl_node_s node;
const ctl_named_node_t *(*index)(const size_t *, size_t, size_t);
};
struct ctl_arena_stats_s {
bool initialized;
unsigned nthreads;