Remove mmap_unaligned.
Remove mmap_unaligned, which was used to heuristically decide whether to optimistically call mmap() in such a way that could reduce the total number of system calls. If I remember correctly, the intention of mmap_unaligned was to avoid always executing the slow path in the presence of ASLR. However, that reasoning seems to have been based on a flawed understanding of how ASLR actually works. Although ASLR apparently causes mmap() to ignore address requests, it does not cause total placement randomness, so there is a reasonable expectation that iterative mmap() calls will start returning chunk-aligned mappings once the first chunk has been properly aligned.
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@@ -44,8 +44,7 @@ extern size_t arena_maxclass; /* Max size class for arenas. */
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void *chunk_alloc(size_t size, size_t alignment, bool base, bool *zero);
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void chunk_dealloc(void *chunk, size_t size, bool unmap);
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bool chunk_boot0(void);
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bool chunk_boot1(void);
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bool chunk_boot(void);
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#endif /* JEMALLOC_H_EXTERNS */
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/******************************************************************************/
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