Cascade from decommit to purge when purging unused dirty pages, so that
it is possible to decommit cleaned memory rather than just purging. For
non-Windows debug builds, decommit runs rather than purging them, since
this causes access of deallocated runs to segfault.
This resolves#251.
Add the "arena.<i>.chunk_hooks" mallctl, which replaces and expands on
the "arena.<i>.chunk.{alloc,dalloc,purge}" mallctls. The chunk hooks
allow control over chunk allocation/deallocation, decommit/commit,
purging, and splitting/merging, such that the application can rely on
jemalloc's internal chunk caching and retaining functionality, yet
implement a variety of chunk management mechanisms and policies.
Merge the chunks_[sz]ad_{mmap,dss} red-black trees into
chunks_[sz]ad_retained. This slightly reduces how hard jemalloc tries
to honor the dss precedence setting; prior to this change the precedence
setting was also consulted when recycling chunks.
Fix chunk purging. Don't purge chunks in arena_purge_stashed(); instead
deallocate them in arena_unstash_purged(), so that the dirty memory
linkage remains valid until after the last time it is used.
This resolves#176 and #201.
Add mallctls:
- arenas.lg_dirty_mult is initialized via opt.lg_dirty_mult, and can be
modified to change the initial lg_dirty_mult setting for newly created
arenas.
- arena.<i>.lg_dirty_mult controls an individual arena's dirty page
purging threshold, and synchronously triggers any purging that may be
necessary to maintain the constraint.
- arena.<i>.chunk.purge allows the per arena dirty page purging function
to be replaced.
This resolves#93.
Recent changes have improved huge allocation scalability, which removes
upward pressure to set the chunk size so large that huge allocations are
rare. Smaller chunks are more likely to completely drain, so set the
default to the smallest size that doesn't leave excessive unusable
trailing space in chunk headers.
Rename "dirty chunks" to "cached chunks", in order to avoid overloading
the term "dirty".
Fix the regression caused by 339c2b23b2
(Fix chunk_unmap() to propagate dirty state.), and actually address what
that change attempted, which is to only purge chunks once, and propagate
whether zeroed pages resulted into chunk_record().
Fix chunk_unmap() to propagate whether a chunk is dirty, and modify
dirty chunk purging to record this information so it can be passed to
chunk_unmap(). Since the broken version of chunk_unmap() claimed that
all chunks were clean, this resulted in potential memory corruption for
purging implementations that do not zero (e.g. MADV_FREE).
This regression was introduced by
ee41ad409a (Integrate whole chunks into
unused dirty page purging machinery.).
Extend per arena unused dirty page purging to manage unused dirty chunks
in aaddtion to unused dirty runs. Rather than immediately unmapping
deallocated chunks (or purging them in the --disable-munmap case), store
them in a separate set of trees, chunks_[sz]ad_dirty. Preferrentially
allocate dirty chunks. When excessive unused dirty pages accumulate,
purge runs and chunks in ingegrated LRU order (and unmap chunks in the
--enable-munmap case).
Refactor extent_node_t to provide accessor functions.
Migrate all centralized data structures related to huge allocations and
recyclable chunks into arena_t, so that each arena can manage huge
allocations and recyclable virtual memory completely independently of
other arenas.
Add chunk node caching to arenas, in order to avoid contention on the
base allocator.
Use chunks_rtree to look up huge allocations rather than a red-black
tree. Maintain a per arena unsorted list of huge allocations (which
will be needed to enumerate huge allocations during arena reset).
Remove the --enable-ivsalloc option, make ivsalloc() always available,
and use it for size queries if --enable-debug is enabled. The only
practical implications to this removal are that 1) ivsalloc() is now
always available during live debugging (and the underlying radix tree is
available during core-based debugging), and 2) size query validation can
no longer be enabled independent of --enable-debug.
Remove the stats.chunks.{current,total,high} mallctls, and replace their
underlying statistics with simpler atomically updated counters used
exclusively for gdump triggering. These statistics are no longer very
useful because each arena manages chunks independently, and per arena
statistics provide similar information.
Simplify chunk synchronization code, now that base chunk allocation
cannot cause recursive lock acquisition.
Recent huge allocation refactoring associates huge allocations with
arenas, but it remains necessary to quickly look up huge allocation
metadata during reallocation/deallocation. A global radix tree remains
a good solution to this problem, but locking would have become the
primary bottleneck after (upcoming) migration of chunk management from
global to per arena data structures.
This lock-free implementation uses double-checked reads to traverse the
tree, so that in the steady state, each read or write requires only a
single atomic operation.
This implementation also assures that no more than two tree levels
actually exist, through a combination of careful virtual memory
allocation which makes large sparse nodes cheap, and skipping the root
node on x64 (possible because the top 16 bits are all 0 in practice).
Normalize size classes to use the same number of size classes per size
doubling (currently hard coded to 4), across the intire range of size
classes. Small size classes already used this spacing, but in order to
support this change, additional small size classes now fill [4 KiB .. 16
KiB). Large size classes range from [16 KiB .. 4 MiB). Huge size
classes now support non-multiples of the chunk size in order to fill (4
MiB .. 16 MiB).
This adds support for expanding huge allocations in-place by requesting
memory at a specific address from the chunk allocator.
It's currently only implemented for the chunk recycling path, although
in theory it could also be done by optimistically allocating new chunks.
On Linux, it could attempt an in-place mremap. However, that won't work
in practice since the heap is grown downwards and memory is not unmapped
(in a normal build, at least).
Repeated vector reallocation micro-benchmark:
#include <string.h>
#include <stdlib.h>
int main(void) {
for (size_t i = 0; i < 100; i++) {
void *ptr = NULL;
size_t old_size = 0;
for (size_t size = 4; size < (1 << 30); size *= 2) {
ptr = realloc(ptr, size);
if (!ptr) return 1;
memset(ptr + old_size, 0xff, size - old_size);
old_size = size;
}
free(ptr);
}
}
The glibc allocator fails to do any in-place reallocations on this
benchmark once it passes the M_MMAP_THRESHOLD (default 128k) but it
elides the cost of copies via mremap, which is currently not something
that jemalloc can use.
With this improvement, jemalloc still fails to do any in-place huge
reallocations for the first outer loop, but then succeeds 100% of the
time for the remaining 99 iterations. The time spent doing allocations
and copies drops down to under 5%, with nearly all of it spent doing
purging + faulting (when huge pages are disabled) and the array memset.
An improved mremap API (MREMAP_RETAIN - #138) would be far more general
but this is a portable optimization and would still be useful on Linux
for xallocx.
Numbers with transparent huge pages enabled:
glibc (copies elided via MREMAP_MAYMOVE): 8.471s
jemalloc: 17.816s
jemalloc + no-op madvise: 13.236s
jemalloc + this commit: 6.787s
jemalloc + this commit + no-op madvise: 6.144s
Numbers with transparent huge pages disabled:
glibc (copies elided via MREMAP_MAYMOVE): 15.403s
jemalloc: 39.456s
jemalloc + no-op madvise: 12.768s
jemalloc + this commit: 15.534s
jemalloc + this commit + no-op madvise: 6.354s
Closes#137
Refactor huge allocation to be managed by arenas (though the global
red-black tree of huge allocations remains for lookup during
deallocation). This is the logical conclusion of recent changes that 1)
made per arena dss precedence apply to huge allocation, and 2) made it
possible to replace the per arena chunk allocation/deallocation
functions.
Remove the top level huge stats, and replace them with per arena huge
stats.
Normalize function names and types to *dalloc* (some were *dealloc*).
Remove the --enable-mremap option. As jemalloc currently operates, this
is a performace regression for some applications, but planned work to
logarithmically space huge size classes should provide similar amortized
performance. The motivation for this change was that mremap-based huge
reallocation forced leaky abstractions that prevented refactoring.
Add new mallctl endpoints "arena<i>.chunk.alloc" and
"arena<i>.chunk.dealloc" to allow userspace to configure
jemalloc's chunk allocator and deallocator on a per-arena
basis.
Add the "arenas.extend" mallctl, so that it is possible to create new
arenas that are outside the set that jemalloc automatically multiplexes
threads onto.
Add the ALLOCM_ARENA() flag for {,r,d}allocm(), so that it is possible
to explicitly allocate from a particular arena.
Add the "opt.dss" mallctl, which controls the default precedence of dss
allocation relative to mmap allocation.
Add the "arena.<i>.dss" mallctl, which makes it possible to set the
default dss precedence on a per arena or global basis.
Add the "arena.<i>.purge" mallctl, which obsoletes "arenas.purge".
Add the "stats.arenas.<i>.dss" mallctl.
Add a library constructor for jemalloc that initializes the allocator.
This fixes a race that could occur if threads were created by the main
thread prior to any memory allocation, followed by fork(2), and then
memory allocation in the child process.
Fix the prefork/postfork functions to acquire/release the ctl, prof, and
rtree mutexes. This fixes various fork() child process deadlocks, but
one possible deadlock remains (intentionally) unaddressed: prof
backtracing can acquire runtime library mutexes, so deadlock is still
possible if heap profiling is enabled during fork(). This deadlock is
known to be a real issue in at least the case of libgcc-based
backtracing.
Reported by tfengjun.
Remove mmap_unaligned, which was used to heuristically decide whether to
optimistically call mmap() in such a way that could reduce the total
number of system calls. If I remember correctly, the intention of
mmap_unaligned was to avoid always executing the slow path in the
presence of ASLR. However, that reasoning seems to have been based on a
flawed understanding of how ASLR actually works. Although ASLR
apparently causes mmap() to ignore address requests, it does not cause
total placement randomness, so there is a reasonable expectation that
iterative mmap() calls will start returning chunk-aligned mappings once
the first chunk has been properly aligned.
Implement tsd, which is a TLS/TSD abstraction that uses one or both
internally. Modify bootstrapping such that no tsd's are utilized until
allocation is safe.
Remove malloc_[v]tprintf(), and use malloc_snprintf() instead.
Fix %p argument size handling in malloc_vsnprintf().
Fix a long-standing statistics-related bug in the "thread.arena"
mallctl that could cause crashes due to linked list corruption.
Convert configuration-related cpp conditional logic to use static
constant variables, e.g.:
#ifdef JEMALLOC_DEBUG
[...]
#endif
becomes:
if (config_debug) {
[...]
}
The advantage is clearer, more concise code. The main disadvantage is
that data structures no longer have conditionally defined fields, so
they pay the cost of all fields regardless of whether they are used. In
practice, this is only a minor concern; config_stats will go away in an
upcoming change, and config_prof is the only other major feature that
depends on more than a few special-purpose fields.