This mallctl accepts an arena_config_t structure which
can be used to customize the behavior of the arena.
Right now it contains extent_hooks and a new option,
metadata_use_hooks, which controls whether the extent
hooks are also used for metadata allocation.
The medata_use_hooks option has two main use cases:
1. In heterogeneous memory systems, to avoid metadata
being placed on potentially slower memory.
2. Avoiding virtual memory from being leaked as a result
of metadata allocation failure originating in an extent hook.
Specifically, the extent_arena_[g|s]et functions and the address randomization.
These are the only things that tie the extent struct itself to the arena code.
The VirtualAlloc and VirtualFree APIs are different because MEM_DECOMMIT cannot
be used across multiple VirtualAlloc regions. To properly support decommit,
only allow merge / split within the same region -- this is done by tracking the
"is_head" state of extents and not merging cross-region.
Add a new state is_head (only relevant for retain && !maps_coalesce), which is
true for the first extent in each VirtualAlloc region. Determine if two extents
can be merged based on the head state, and use serial numbers for sanity checks.
The largest small class, smallest large class, and largest large class may all
be needed down fast paths; to avoid the risk of touching another cache line, we
can make them available as constants.
This class removes almost all the dependencies on size_classes.h, accessing the
data there only via the new module sc.h, which does not depend on any
configuration options.
In a subsequent commit, we'll remove the configure-time size class computations,
doing them at boot time, instead.
Instead of embedding a lock bit in rtree leaf elements, we associate extents
with a small set of mutexes. This gets us two things:
- We can use the system mutexes. This (hypothetically) protects us from
priority inversion, and lets us stop doing a backoff/sleep loop, instead
opting for precise wakeups from the mutex.
- Cuts down on the number of mutex acquisitions we have to do (from 4 in the
worst case to two).
We end up simplifying most of the rtree code (which no longer has to deal with
locking or concurrency at all), at the cost of additional complexity in the
extent code: since the mutex protecting the rtree leaf elements is determined by
reading the extent out of those elements, the initial read is racy, so that we
may acquire an out of date mutex. We re-check the extent in the leaf after
acquiring the mutex to protect us from this race.
This will facilitate embedding tcache into tsd, which will require proper
initialization cannot be done via the static initializer. Make tsd->rtree_ctx
to be initialized via rtree_ctx_data_init().
Expand and restructure the rtree API such that all common operations can
be achieved with minimal work, regardless of whether the rtree leaf
fields are independent versus packed into a single atomic pointer.
This allows leaf elements to differ in size from internal node elements.
In principle it would be more correct to use a different type for each
level of the tree, but due to implementation details related to atomic
operations, we use casts anyway, thus counteracting the value of
additional type correctness. Furthermore, such a scheme would require
function code generation (via cpp macros), as well as either unwieldy
type names for leaves or type aliases, e.g.
typedef struct rtree_elm_d2_s rtree_leaf_elm_t;
This alternate strategy would be more correct, and with less code
duplication, but probably not worth the complexity.
Rather than dynamically building a table to aid per level computations,
define a constant table at compile time. Omit both high and low
insignificant bits. Use one to three tree levels, depending on the
number of significant bits.
rtree_node_init spinlocks the node, allocates, and then sets the node.
This is under heavy contention at the top of the tree if many threads
start to allocate at the same time.
Instead, take a per-rtree sleeping mutex to reduce spinning. Tested
both pthreads and osx OSSpinLock, and both reduce spinning adequately
Previous benchmark time:
./ttest1 500 100
~15s
New benchmark time:
./ttest1 500 100
.57s
rtree-based extent lookups remain more expensive than chunk-based run
lookups, but with this optimization the fast path slowdown is ~3 CPU
cycles per metadata lookup (on Intel Core i7-4980HQ), versus ~11 cycles
prior. The path caching speedup tends to degrade gracefully unless
allocated memory is spread far apart (as is the case when using a
mixture of sbrk() and mmap()).
This makes it possible to acquire short-term "ownership" of rtree
elements so that it is possible to read an extent pointer *and* read the
extent's contents with a guarantee that the element will not be modified
until the ownership is released. This is intended as a mechanism for
resolving rtree read/write races rather than as a way to lock extents.
Create and use FMT* macros that are equivalent to the PRI* macros that
inttypes.h defines. This allows uniform use of the Unix-specific format
specifiers, e.g. "%zu", as well as avoiding Windows-specific definitions
of e.g. PRIu64.
Add ffs()/ffsl() support for compiling with gcc.
Extract compatibility definitions of ENOENT, EINVAL, EAGAIN, EPERM,
ENOMEM, and ENORANGE into include/msvc_compat/windows_extra.h and
use the file for tests as well as for core jemalloc code.
Add various function attributes to the exported functions to give the
compiler more information to work with during optimization, and also
specify throw() when compiling with C++ on Linux, in order to adequately
match what __THROW does in glibc.
This resolves#237.
Add mallctls:
- arenas.lg_dirty_mult is initialized via opt.lg_dirty_mult, and can be
modified to change the initial lg_dirty_mult setting for newly created
arenas.
- arena.<i>.lg_dirty_mult controls an individual arena's dirty page
purging threshold, and synchronously triggers any purging that may be
necessary to maintain the constraint.
- arena.<i>.chunk.purge allows the per arena dirty page purging function
to be replaced.
This resolves#93.
Recent huge allocation refactoring associates huge allocations with
arenas, but it remains necessary to quickly look up huge allocation
metadata during reallocation/deallocation. A global radix tree remains
a good solution to this problem, but locking would have become the
primary bottleneck after (upcoming) migration of chunk management from
global to per arena data structures.
This lock-free implementation uses double-checked reads to traverse the
tree, so that in the steady state, each read or write requires only a
single atomic operation.
This implementation also assures that no more than two tree levels
actually exist, through a combination of careful virtual memory
allocation which makes large sparse nodes cheap, and skipping the root
node on x64 (possible because the top 16 bits are all 0 in practice).
Reduce rtree memory usage by storing booleans (1 byte each) rather than
pointers. The rtree code is only used to record whether jemalloc manages
a chunk of memory, so there's no need to store pointers in the rtree.
Increase rtree node size to 64 KiB in order to reduce tree depth from 13
to 3 on 64-bit systems. The conversion to more compact leaf nodes was
enough by itself to make the rtree depth 1 on 32-bit systems; due to the
fact that root nodes are smaller than the specified node size if
possible, the node size change has no impact on 32-bit systems (assuming
default chunk size).