At least one libc (musl) defines pthread_setname_np without defining
pthread_getname_np. Detect the presence of each individually, rather than
inferring both must be defined if set is.
In previous designs, this was intended to be a sort of cache that couldn't fail.
In the current design, we want to use it just as a contention reduction
mechanism. Rewrite it with those goals in mind.
This (experimental, undocumented) functionality can be used by users to track
various statistics of interest at a finer level of granularity than the thread.
Previously all the small size classes were cached. However this has downsides
-- particularly when page size is greater than 4K (e.g. iOS), which will result
in much higher SMALL_MAXCLASS.
This change allows tcache_max to be set to lower values, to better control
resources taken by tcache.
This functions more like the serial number strategy of the ecache and
hpa_central_t. Longer-lived slabs are more likely to continue to live for
longer in the future.
For locality reasons, tcache bins are integrated in TSD. Allowing all size
classes to be cached has little benefit, but takes up much thread local storage.
In addition, it complicates the layout which we try hard to optimize.
This will be the centralized component of the coming hugepage allocator; the
source of larger chunks of memory from which smaller ones can be obtained.
These had no uses and complicated the API. As a rule we now expect to only use
thread-local randomization for contention-reduction reasons, so we only pay the
API costs and never get the functionality benefits.
This introduces a new sort of edata_t; a pageslab, and a set to manage them.
This is part of a series of a commits to implement a hugepage allocator; the
pageset will be per-arena, and track small page allocations requests within a
larger extent allocated from a centralized hugepage allocator.
Specify the maximum number of regions in a slab, which is
(<lg-page> - <lg-tiny-min>) by default. This increases the limit of slab sizes
specified by "slab_sizes" in malloc_conf. This should never be less than
the default value. The max value of this option is related to LG_BITMAP_MAXBITS
(see more in bitmap.h).
For example, on a 4k page size system, if we:
1) configure jemalloc with with --with-lg-slab-maxregs=12.
2) export MALLOC_CONF="slab_sizes:9-16:4"
The slab size of 16 bytes is set to 4 pages. Previously, the default
lg-slab-maxregs is 9 (i.e. 12 - 3). The max slab size of 16 bytes is 2 pages
(i.e. (1<<9) * 16 bytes). By increasing the value from 9 to 12, the max slab
size can be set by MALLOC_CONF is 16 pages (i.e. (1<<12) * 16 bytes).
The commit introducing size checks accidentally enabled them whenever any safety
checks were on. This ends up causing the regression that splitting up the
features was intended to avoid. Fix the issue.
The existing checks are good at finding such issues (on tcache flush), but not
so good at pinpointing them. Debug mode can find them, but sometimes debug mode
slows down a program so much that hard-to-hit bugs can take a long time to
crash.
This commit adds functionality to keep programs mostly on their fast paths,
while also checking every sized delete argument they get.
This gives more accurate attribution of bytes and counts to stack traces,
without introducing backwards incompatibilities in heap-profile parsing tools.
We track the ideal reported (to the end user) number of bytes more carefully
inside core jemalloc. When dumping heap profiles, insteading of outputting our
counts directly, we output counts that will cause parsing tools to give a result
close to the value we want.
We retain the old version as an opt setting, to let users who are tracking
values on a per-component basis to keep their metrics stable until they decide
to switch.
These simplify a lot of the bit_util module, which had grown bits and pieces of
this functionality across a variety of places over the years.
While we're here, kill off BIT_UTIL_INLINE and don't do reentrancy testing for
bit_util.
For now, this is just a stub containing the ecaches, with no surrounding code
changed. Eventually all the core allocator bits will be moved in, in the
subsequent stack of commits.