21eb0d15a6
1) make sure background thread 0 is always created; and 2) fix synchronization between thread 0 and the control thread.
38 lines
1.0 KiB
C
38 lines
1.0 KiB
C
#include "test/jemalloc_test.h"
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const char *malloc_conf = "background_thread:false,narenas:1";
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TEST_BEGIN(test_deferred) {
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test_skip_if(!have_background_thread);
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unsigned id;
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size_t sz_u = sizeof(unsigned);
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/*
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* 10 here is somewhat arbitrary, except insofar as we want to ensure
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* that the number of background threads is smaller than the number of
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* arenas. I'll ragequit long before we have to spin up 10 threads per
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* cpu to handle background purging, so this is a conservative
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* approximation.
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*/
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for (unsigned i = 0; i < 10 * ncpus; i++) {
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assert_d_eq(mallctl("arenas.create", &id, &sz_u, NULL, 0), 0,
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"Failed to create arena");
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}
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bool enable = true;
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size_t sz_b = sizeof(bool);
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assert_d_eq(mallctl("background_thread", NULL, NULL, &enable, sz_b), 0,
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"Failed to enable background threads");
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enable = false;
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assert_d_eq(mallctl("background_thread", NULL, NULL, &enable, sz_b), 0,
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"Failed to disable background threads");
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}
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TEST_END
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int
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main(void) {
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return test_no_reentrancy(
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test_deferred);
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}
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