Recent huge allocation refactoring associates huge allocations with
arenas, but it remains necessary to quickly look up huge allocation
metadata during reallocation/deallocation. A global radix tree remains
a good solution to this problem, but locking would have become the
primary bottleneck after (upcoming) migration of chunk management from
global to per arena data structures.
This lock-free implementation uses double-checked reads to traverse the
tree, so that in the steady state, each read or write requires only a
single atomic operation.
This implementation also assures that no more than two tree levels
actually exist, through a combination of careful virtual memory
allocation which makes large sparse nodes cheap, and skipping the root
node on x64 (possible because the top 16 bits are all 0 in practice).