Add new runtime option `debug_double_free_max_scan` that specifies the max
number of stack entries to scan in the cache bit when trying to detect the
double free bug (currently debug build only).
While calculating the number of stashed pointers, multiple variables
potentially modified by a concurrent thread were used for the
calculation. This led to some inconsistencies, correctly detected by
the assertions. The change eliminates some possible inconsistencies by
using unmodified variables and only once a concurrently modified one.
The assertions are omitted for the cases where we acknowledge potential
inconsistencies too.
On deallocation, sampled pointers (specially aligned) get junked and stashed
into tcache (to prevent immediate reuse). The expected behavior is to have
read-after-free corrupted and stopped by the junk-filling, while
write-after-free is checked when flushing the stashed pointers.
The items we pick to flush matter a lot, but the order in which they get flushed
doesn't; just use forward scans. This simplifies the accessing code, both in
terms of the C and the generated assembly (i.e. this speeds up the flush
pathways).
This fixes an incorrect debug-mode assert:
- T1 starts an arena stats update and reads stack_head from another thread's
cache bin, when that cache bin has 1 item in it.
- T2 allocates from that cache bin. The cache_bin's stack_head now points to a
NULL pointer, since the cache bin is empty.
- T1 Re-reads the cache_bin's stack_head to perform an assertion check (since it
previously saw that the bin was empty, whatever stack_head points to should be
non-NULL).
Previously all the small size classes were cached. However this has downsides
-- particularly when page size is greater than 4K (e.g. iOS), which will result
in much higher SMALL_MAXCLASS.
This change allows tcache_max to be set to lower values, to better control
resources taken by tcache.
This lets us put more allocations on an "almost as fast" path after a flush.
This results in around a 4% reduction in malloc cycles in prod workloads
(corresponding to about a 0.1% reduction in overall cycles).
With this, we track all of the empty, full, and low water states together. This
simplifies a lot of the tracking logic, since we now don't need the
cache_bin_info_t for state queries (except for some debugging).
I.e. the tcache code just calls a cache-bin function to finish flush (and move
pointers around, etc.). It doesn't directly access the cache-bin's owned memory
any more.
Previously, we took an array of cache_bin_info_ts and an index, and dereferenced
ourselves. But infos for other cache_bins aren't relevant to any particular
cache bin, so that should be the caller's job.
`tcache_bin_info` is not accessed on malloc fast path but the
compiler reserves a register for it, as well as an additional
register for `tcache_bin_info[ind].stack_size`. The optimization
gets rid of the need for the two registers.
The -1 value of low_water indicates if the cache has been depleted and
refilled. Track the status explicitly in the tcache struct.
This allows the fast path to check if (cur_ptr > low_water), instead of >=,
which avoids reaching slow path when the last item is allocated.
With the cache bin metadata switched to pointers, ncached_max is usually
accessed and timed by sizeof(ptr). Store the results in tcache_bin_info for
direct access, and add a helper function for the ncached_max value.
Implement the pointer-based metadata for tcache bins --
- 3 pointers are maintained to represent each bin;
- 2 of the pointers are compressed on 64-bit;
- is_full / is_empty done through pointer comparison;
Comparing to the previous counter based design --
- fast-path speed up ~15% in benchmarks
- direct pointer comparison and de-reference
- no need to access tcache_bin_info in common case
This eliminates the need for the arena stats code to "know" about tcaches; all
that it needs is a cache_bin_array_descriptor_t to tell it where to find
cache_bins whose stats it should aggregate.
This is the first step towards breaking up the tcache and arena (since they
interact primarily at the bin level). It should also make a future arena
caching implementation more straightforward.