Initial implementation of a twopass pairing heap with aux list.
Research papers linked in comments.
Where search/nsearch/last aren't needed, this gives much faster first(),
delete(), and insert(). Insert is O(1), and first/delete don't have to
walk the whole tree.
Also tested rb_old with parent pointers - it was better than the current
rb.h for memory loads, but still much worse than a pairing heap.
An array-based heap would be much faster if everything fits in memory,
but on a cold cache it has many more memory loads for most operations.
Add a cast to avoid comparing a ssize_t value to a uint64_t value that
is always larger than a 32-bit ssize_t. This silences an innocuous
compiler warning from e.g. gcc 4.2.1 about the comparison always having
the same result.
Add missing stats.arenas.<i>.{dss,lg_dirty_mult,decay_time}
initialization.
Fix stats.arenas.<i>.{pactive,pdirty} to read under the protection of
the arena mutex.
Fix stats.cactive accounting to always increase/decrease by multiples of
the chunk size, even for huge size classes that are not multiples of the
chunk size, e.g. {2.5, 3, 3.5, 5, 7} MiB with 2 MiB chunk size. This
regression was introduced by 155bfa7da1
(Normalize size classes.) and first released in 4.0.0.
This resolves#336.
For small bitmaps, a linear scan of the bitmap is slightly faster than
a tree search - bitmap_t is more compact, and there are fewer writes
since we don't have to propogate state transitions up the tree.
On x86_64 with the current settings, I'm seeing ~.5%-1% CPU improvement
in production canaries with this change.
The old tree code is left since 32bit sizes are much larger (and ffsl
smaller), and maybe the run sizes will change in the future.
This resolves#339.
Refactor the arenas array, which contains pointers to all extant arenas,
such that it starts out as a sparse array of maximum size, and use
double-checked atomics-based reads as the basis for fast and simple
arena_get(). Additionally, reduce arenas_lock's role such that it only
protects against arena initalization races. These changes remove the
possibility for arena lookups to trigger locking, which resolves at
least one known (fork-related) deadlock.
This resolves#315.
Attempt mmap-based in-place huge reallocation by plumbing new_addr into
chunk_alloc_mmap(). This can dramatically speed up incremental huge
reallocation.
This resolves#335.
Separate run trees by index, replacing the previous quantize logic.
Quantization by index is now performed only on insertion / removal from
the tree, and not on node comparison, saving some cpu. This also means
we don't have to dereference the miscelm* pointers, saving half of the
memory loads from miscelms/mapbits that have fallen out of cache. A
linear scan of the indicies appears to be fast enough.
The only cost of this is an extra tree array in each arena.
Use a single uint64_t in nstime_t to store nanoseconds rather than using
struct timespec. This reduces fragility around conversions between long
and uint64_t, especially missing casts that only cause problems on
32-bit platforms.
This is an alternative to the existing ratio-based unused dirty page
purging, and is intended to eventually become the sole purging
mechanism.
Add mallctls:
- opt.purge
- opt.decay_time
- arena.<i>.decay
- arena.<i>.decay_time
- arenas.decay_time
- stats.arenas.<i>.decay_time
This resolves#325.
- Combine multiple runtime branches into a single malloc_slow check.
- Avoid calling arena_choose / size2index / index2size on fast path.
- A few micro optimizations.
ex_destroy iterates over the tree using post-order traversal so nodes
can be removed and processed by the callback function without paying the
cost to rebalance the tree. The destruction process cannot be stopped
once started.
Fix xallocx(..., MALLOCX_ZERO to zero the last full trailing page of
large allocations that have been randomly assigned an offset of 0 when
--enable-cache-oblivious configure option is enabled. This addresses a
special case missed in d260f442ce (Fix
xallocx(..., MALLOCX_ZERO) bugs.).