Move chunk_dalloc_arena()'s implementation into chunk_dalloc_wrapper(),
so that if the dalloc hook fails, proper decommit/purge/retain cascading
occurs. This fixes three potential chunk leaks on OOM paths, one during
dss-based chunk allocation, one during chunk header commit (currently
relevant only on Windows), and one during rtree write (e.g. if rtree
node allocation fails).
Merge chunk_purge_arena() into chunk_purge_default() (refactor, no
change to functionality).
Prior to 767d85061a (Refactor arenas array
(fixes deadlock).), it was possible under some circumstances for
arena_get() to trigger recreation of the arenas cache during tsd
cleanup, and the arenas cache would then be leaked. In principle a
similar issue could still occur as a side effect of decay-based purging,
which calls arena_tdata_get(). Fix arenas_tdata_cleanup() by setting
tsd->arenas_tdata_bypass to true, so that arena_tdata_get() will
gracefully fail (an expected behavior) rather than recreating
tsd->arena_tdata.
Reported by Christopher Ferris <cferris@google.com>.
Add missing stats.arenas.<i>.{dss,lg_dirty_mult,decay_time}
initialization.
Fix stats.arenas.<i>.{pactive,pdirty} to read under the protection of
the arena mutex.
Fix stats.cactive accounting to always increase/decrease by multiples of
the chunk size, even for huge size classes that are not multiples of the
chunk size, e.g. {2.5, 3, 3.5, 5, 7} MiB with 2 MiB chunk size. This
regression was introduced by 155bfa7da1
(Normalize size classes.) and first released in 4.0.0.
This resolves#336.
This removes an implicit conversion from size_t to ssize_t. For cactive
decreases, the size_t value was intentionally underflowed to generate
"negative" values (actually positive values above the positive range of
ssize_t), and the conversion to ssize_t was undefined according to C
language semantics.
This regression was perpetuated by
1522937e9c (Fix the cactive statistic.)
and first release in 4.0.0, which in retrospect only fixed one of two
problems introduced by aa5113b1fd
(Refactor overly large/complex functions) and first released in 3.5.0.
For small bitmaps, a linear scan of the bitmap is slightly faster than
a tree search - bitmap_t is more compact, and there are fewer writes
since we don't have to propogate state transitions up the tree.
On x86_64 with the current settings, I'm seeing ~.5%-1% CPU improvement
in production canaries with this change.
The old tree code is left since 32bit sizes are much larger (and ffsl
smaller), and maybe the run sizes will change in the future.
This resolves#339.
Add HUGE_MAXCLASS overflow checks that are specific to heap profiling
code paths. This fixes test failures that were introduced by
0c516a00c4 (Make *allocx() size class
overflow behavior defined.).
Refactor the arenas array, which contains pointers to all extant arenas,
such that it starts out as a sparse array of maximum size, and use
double-checked atomics-based reads as the basis for fast and simple
arena_get(). Additionally, reduce arenas_lock's role such that it only
protects against arena initalization races. These changes remove the
possibility for arena lookups to trigger locking, which resolves at
least one known (fork-related) deadlock.
This resolves#315.
Fix arena_size arena_new() computation to incorporate
runs_avail_nclasses elements for runs_avail, rather than
(runs_avail_nclasses - 1) elements. Since offsetof(arena_t, runs_avail)
is used rather than sizeof(arena_t) for the first term of the
computation, all of the runs_avail elements must be added into the
second term.
This bug was introduced (by Jason Evans) while merging pull request #330
as 3417a304cc (Separate arena_avail
trees).
Merge of 3417a304cc looks like a small
bug: first_best_fit doesn't scan through all the classes, since ind is
offset from runs_avail_nclasses by run_avail_bias.
Attempt mmap-based in-place huge reallocation by plumbing new_addr into
chunk_alloc_mmap(). This can dramatically speed up incremental huge
reallocation.
This resolves#335.
Separate run trees by index, replacing the previous quantize logic.
Quantization by index is now performed only on insertion / removal from
the tree, and not on node comparison, saving some cpu. This also means
we don't have to dereference the miscelm* pointers, saving half of the
memory loads from miscelms/mapbits that have fallen out of cache. A
linear scan of the indicies appears to be fast enough.
The only cost of this is an extra tree array in each arena.